Online Courses
- Maya 2018 Fundamentals – Kyle Green, Eddie Russell, and Justin Marshall
- Maya Modeling Fundamentals – Justin Marshall
- UV Mapping Workflows in Maya – Eddie Russell
- Maya Shading and Texturing Fundamentals – Eddie Russell
- Getting Started with MEL in Maya – Delano Athias
- Maya 2018 Animation Fundamentals – Mark Masters
- Maya nParticle Fundamentals – Peter Gend
- Introduction to Rigging in Maya 2017 – Eric Kunzendorf
- Fundamentals of Arnold for Maya – Eddie Russell
- Python for Maya Fundamentals – Dhruv Govil
- Quick Start to Modeling in Maya: Volume 1 – Justin Marshall
- CG101: Modeling – Papa Georgio
- Matte Painting Basics and the Static Camera Shot – Heather Abels
- Rapid Concept Illustration for AAA Productions in Photoshop – Daniel Xiao
- Drawing Storyboards for the Entertainment Industry in Photoshop – Alex Stead
- Advanced Creature-painting Techniques in Photoshop – Hardy Fowler
- Quick and Effective Environment Illustration in Photoshop – Alex Kosakowski
- Using the 3D Capabilities of Photoshop for Concept Art – Alex Alvarado
- Integrating Photographs into Paintings in Photoshop – Eddie Russell
- Enhancing Your Concepts with Textures in Photoshop – Kurt Jones
- Lighting Your Illustration with Blending Modes in Photoshop – Alex Alvarado
- Drawing the Human Profile and Figure – Danielle Iyer
- Creating Natural Media Brushes in Photoshop – Kurt Jones
- Designing Appealing Cartoon Characters in Photoshop – Eddie Russell
- Creative Perspective Techniques for Artists in Photoshop CC – Alex Hernandez
- Fundamentals of Digital Drawing in Photoshop – Alex Hernandez
- Rendering Organic Models in ZBrush and KeyShot – Peter Minister
- Designing Hard Surface Characters with ZBrush and Keyshot – Rafael Duffie
- Mesh Creation Concepts in ZBrush – Justin Marshall
- Working Quickly in ZBrush – Justin Marshall
- Sculpting a Stylized Axe in ZBrush – Alex Jerjomin
- Modeling Realistic Trees with SpeedTree – Robert Meyers
- Marvelous Designer Fundamentals – Natalija Jagarinec
- Introduction to Mari 3 – Eddie Russell
- Taking Skin Textures from Good to Great in Mari – Eddie Russell
- Texturing VFX Assets in Mari – Eddie Russell
- Beginner’s Guide to Mari – Eddie Russell
- 10 Tips to Help Make You Successful in Mari – Eddie Russell
- Establishing a Solid Foundation in Mari – Justin Marshall
- Texturing Prehistoric Reptiles in Mari – Eddie Russell
- Essential Strategies for Hand Painting Textures in Mari – Eddie Russell
- Establishing a Texturing Pipeline Between Mari and ZBrush – Eddie Russell and Justin Marshall
- Quick Start to Modeling in Modo: Volume 1 – Justin Marshall
- Quick Start to Modeling in Modo: Volume 2 – Justin Marshall
- Quick Start to Modeling in Modo: Volume 3 – Justin Marshall
- Getting Started with Sculpting in Modo – Justin Marshall
- Modo for Maya Artists – Justin Marshall
- Modo Shading and Texturing Fundamentals – Tyler Bay
- Introduction to Modeling in Modo – Justin Marshall
- Modeling Tips and Tricks in Modo – Justin Marshall
- Hard Surface Modeling Techniques in Modo – Justin Marshall
- Your First Day in Modo – Justin Marshall
- Introduction to Rigging in Modo – Delano Athias
- Quick Start to Modeling in Modo: Volume 1 – Delano Athias
- Quick Start to Modeling in Modo: Volume 2 – Delano Athias
- Quick Start to Modeling in Modo: Volume 3 – Delano Athias
- Getting Started with Sculpting in Modo – Justin Marshall
- Introduction to Rigging in Modo – Delano Athias
- Quick Start to Rigging in Modo: Volume 1 – Delano Athias
- Quick Start to Rigging in Modo: Volume 2 – Delano Athias
- Quick Start to Rigging in Modo: Volume 3 – Delano Athias
- Rigging Your First Character in Modo-701 – Kurt Jones
- Modo Rendering Fundamentals – Tyler Bay
- Modo Lighting Fundamentals – Daniel Couto
- Nuke Stereoscopic Compositing and Conversion – Sean Amlaner
- Advanced Clean Plate Techniques in Nuke – Melissa Best
- Color Workflows in Nuke – Eric Deinzer
- Introduction to Particles in NukeX – Florian Girardot
- Rig Removal in Nuke – Ognian Bozikov
- Retiming Footage in Nuke – Conrad Olson
- Compositing CG into Live Action for Production in Nuke – Abhimanyu Tanwar
- Nuke Green Screen Keying Fundamentals – Melissa Best
- Nuke Green Screen Keying Building on the Fundamentals – Melissa Best
- Nuke Channel Fundamentals – Daniel Smith
- Nuke Fundamentals – Patrick Krebs
- Your First Day of Tracking in Nuke – Laura Hawk
- Your First Day of Rotoscoping in Nuke – Laura Hawk
- Animating a Mountain Scene Matte Painting in Photoshop and Nuke – Ed Lopez
- Creating Beautiful Animated Sets in Nuke and Photoshop – Laura Hawk
- Creating a VFX Environment in Mari and Nuke – Matthew Choy
- Compositing Tips and Tricks in Nuke – Chris Glick
- Introduction to Python Scripting in Nuke – Chris Glick
- Understanding and Compositing Deep Images in Nuke – Miguel Delosrios
- Working with the Curve Editor and Dope Sheet in Nuke – NĂna Cohagen
- Keying Greenscreens in Nuke – Chris Glick
- Your First Day in Nuke Studio – Laura Hawk
- Integrating 3D Titles into Footage in NukeX – Laura Hawk
- Getting Started with Motion Graphics for Nuke – Florian Girardot
- Digital Makeup in Nuke – Alexander Eriksson
- Quick Start to Nuke: Volume 1 – Laura Hawk
- Quick Start to Nuke: Volume 2 – Laura Hawk
- Quick Start to Nuke: Volume 3 – Laura Hawk
- Multi-Channel Compositing in Nuke – Laura Hawk
- Getting Started with the RotoPaint Node in Nuke – Laura Hawk
- Introduction to Channels in Nuke – Laura Hawk
- Getting Started with Nuke – Laura Hawk
- Deep Compositing in Nuke – Tony D’Agostino
- Intermediate to Advanced AOV Manipulation Techniques in Nuke – Julius Ihle
- Nuke Rendering – Florian Girardot
- Photo-manipulation and Clean Plating Fundamentals for Matte Painting – Brian Lee
- Creating a Live Action Composite from Various Elements in Nuke – Sean Amlaner
- Compositing a Live-action Matte Painting in Nuke and Photoshop – Sean Amlaner
- Introduction to 3D in Nuke 10 – Florian Girardot
- Live-action Matte Painting and Compositing in Nuke – Sean Amlaner
- Clean Plating for Feature Films Using the Nuke to Mari Bridge – Doug Hogan
- Relighting Live Action Footage in Nuke – Pranjal Choudhary
- Python: Getting Started – Bo Milanovich
- Developing Python Tools in Nuke – Simon Jokuschies
- Git: The Big Picture – Paolo Perrotta
- Getting Started with Git – Aaron Stewart
- How Git Works – Paolo Perrotta
- Working with Git Branches – Craig Golightly
- Mastering Git – Paolo Perrotta
- Advanced Git Techniques – David Tucker
- Git Administration – David Tucker
- GitHub: Getting Started – Gill Cleeran
- GitHub Pull Requests from Start to Finish – Lisa Walkosz-Migliacio
- Supercharging Your GitHub Workflow – Aaron Stewart
- Getting Started with GitHub Actions – Aaron Stewart
- Building Custom GitHub Actions – Enricio Campidoglio
- Open Source your GitHub Project – Piotr Gaczkowski
- Getting Started with GitHub Desktop – Stefan Roman
- Adopting an InnerSource Culture with GitHub – Aaron Stewart
- Contributing to an Open Source Project on GitHub – Kamran Ayub
Courses taken on Concept Art, Digital Sculpting, Hard Surface/Character Modeling, 3D Character Design, Environment Design, Sci-fi Costume Design, UV Mapping, Retopology, Relighting, Texturing, Rigging, Animation, Rendering, Storyboarding, Matte Painting, Compositing, MEL/Python Scripting, Git and GitHub.