- Scheduled all club events.
- Assisted the President with routine tasks.
- Handled the expediting of various club responsibilities.




The National Arts Club
Program Director + Assistant to the President
New York, NY
Freelance
Full-Stack Web Developer
- Complete development services for many clients over the years — from concept and UX/UI, to coding and development, to debugging, staging and launch.
- Build standards-compliant, accessible and secure sites using a codebase of PHP/MySQL, HTML5, CSS3, Javascript and various JS-based libraries.
- Builds using capable CMS-based platforms, such as WordPress, if required.
- Ensure the regular maintenance for several projects post-launch.

ID Society
Front-End Web developer + QA Engineer
New York, NY
- Front-end development on tanqueray.com and crownroyal.com
- Handled all quality assurance testing and reporting responsibilities. Clients included Tanqueray, Crown Royal, Cîroc, Bulleit Bourbon, Johnnie Walker, Bailey’s, 1800 Tequila, AMC, Disney, and Hills Bros. Coffee.

DC Comics
Front-End Web Developer
New York, NY
- Front-end developer on all DC sites including DC, Vertigo, Wildstorm, MAD Magazine, Minx and countless side projects.
- Built lightweight, standards-compliant CSS3-based frameworks using unobtrusive JavaScript and jQuery onto PHP back-ends.
- Worked closely with IBM dev team on DC’s first web-only imprint: Zuda Comics.
- Custom built themes for all WordPress-based imprint blogs.

DC Entertainment / DC
Senior Web Developer + Data Architect
Burbank, CA
- Lead on-site developer incorporating PHP/MySQL backends onto standards-compliant front-ends using HTML5, CSS3, JavaScript and jQuery.
- Instrumental during dev and launch of 2012 site and its conversion to the Drupal platform.
- Worked closely with off-site team on development and routine maintenance.
- Singlehandedly overhauled all comic, graphic novel and character data on both DC and Vertigo in preparation for site merge — a process which took several months.
- Performed additional duties on skeleton crew — including web design and other supplementary tasks — in transition from New York to Burbank offices.

Freelance
3D Artist
Los Angeles, CA
- Use various software packages, including ZBrush and Maya, to create accurate organic and hard-surface 3D models from source material while closely following art style and technical guidelines.
- Proficient in low and high-poly asset creation and management.
- Assure all asset UVs are clean and optimized.
- Incorporate PBR workflow in texture painting.
- Advanced technical skills in various scripting languages and pipeline development tools.
- Extensive knowledge of human and animal anatomy.

Freelance
Digital Compositor
Los Angeles, CA
- Apply comprehensive knowledge of Nuke and various industry-standard add-ons (eg: Mocha Pro, NeatVideo) to incorporate a variety of visual effects to shots for film, TV and independent projects.
- Skills in rotoscoping, rotopainting, keying, grain management, marker/rig removal, tracking, lens distortion and color correction,
- Script in Python to create gizmos, nodes and various other tools for Nuke.

Freelance
Pipeline Developer
Los Angeles, CA
- Script pipeline tools, gizmos and templates in Python for digital art/VFX production applications to improve and enhance workflows.

Gentle Giant Studios
3D Artist
Burbank, CA
- Sculpt high-quality digital assets in ZBrush and Maya for various entertainment-based clients.
- Prep models for 3D printing.
- Clean 3D-scanned model data.


Corcoran School of the Arts + Design
BFA
Dean's List
Washington, DC
Training in traditional Drawing, Painting and Sculpting
Web Development Studies
Self-education
Self-guided curriculum of books and exercises on full-stack web development and server administration

The Gnomon Workshop
Online Courses
- Anatomy Workshop Volume 1 – Charles Hu
- Anatomy Workshop Volume 2 – Charles Hu
- Anatomy Workshop Volume 3 – Charles Hu
- Anatomy Workshop Volume 4 – Charles Hu
- Anatomy Workshop Volume 5 – Charles Hu
- Anatomy Workshop Volume 6 – Charles Hu
- Dynamic Figure Drawing Vol 1: The Head – David Finch
- Dynamic Figure Drawing Vol 2: Hands and Feet – David Finch
- Dynamic Figure Drawing Vol 3: The Body – David Finch
- Comic Book Illustration Vol 1 – David Finch
- Comic Book Illustration Vol 2 – Joe Weems
- The Techniques of Dylan Cole Vol 1 – Dylan Cole
- The Techniques of Dylan Cole Vol 2 – Dylan Cole
- The Techniques of Dylan Cole Vol 3 – Dylan Cole
- Illustration Techniques with Dave Dorman Vol 1 – Dave Dorman
- Illustration Techniques with Dave Dorman Vol 2 – Dave Dorman
- Designing and Rendering Fantasy Character in Pencil – Wayne Barlowe
- Creature Design with Terryl Whitlach Vol 1 – Terryl Whitlach
- Conceptual Storyboarding: Storytelling and Struggle – Derek Thompson
- Concept Design: From Abstraction to Production – Aaron Limonick
- Creature Concepts: “The Fly” Reimagined – Eric Ryan
- Introduction to ZBrush 4R7 – Madeleine Scott-Spencer
- The Techniques of Neville Page 1 – Neville Page
- Rendering Fur in Photoshop – Neville Page
Courses taken on Figurative Human Anatomy, Creature Design, Comic Book Illustration/Coloring, Storyboarding and the Fundamentals of ZBrush

Ctrl+Paint
Online Courses
- Full free video track
- Basic Photoshop Rendering
- Basic Rendering 2: Imaginary Light & Shadow
- Dynamic Brushwork
- Custom Brush Design
- Design Basics
- Observation To Imagination
- Vehicle Design: Start to Finish
- Creating Realistic Surfaces
- Greyscale to Color
- Edge Control
Courses taken on digital painting fundamentals and techniques

The Gnomon Workshop
Online Courses
- Introduction to ZBrush 4R7 – Madeleine Scott-Spencer
- Introduction to ZBrush 4R8 – Madeleine Scott-Spencer
- Sculpting Clothing – Richard Smith
- Digital Sculpting and Anatomy – Zack Petroc
- Creating Hyper Realistic Characters in ZBrush – Hossein Diba
- Sketching with Digital Clay: A Monster Head – Jeff Mcateer
- Sculpting A Rock Face (with Alphas) – Vibol Moeung
- Character Modeling for Production – Krystal Sae Eua
- Realistic Skin with ZBrush and Keyshot – Dominic Qwek
- Sculpting a Dragon with ZBrush – Maarten Verhoeven
- Designing with Digital Clay – Cesar Dacol Jr.
- Detailing Characters: ZBrush Alpha Library – Aaron Sims
- Sculpting Wrinkles in ZBrush – Cesar Dacol Jr.
- Sci-Fi Costume Design in ZBrush – Luca Nemolato
- Anatomy Workshop Volume 1 – Charles Hu
- Anatomy Workshop Volume 2 – Charles Hu
- Anatomy Workshop Volume 3 – Charles Hu
- Anatomy Workshop Volume 4 – Charles Hu
- Anatomy Workshop Volume 5 – Charles Hu
- Anatomy Workshop Volume 6 – Charles Hu
- Anatomy Workshop Volume 7 – Charles Hu
- Introduction to Maya 2017 – Eric Keller
- Pre-Visualization for Film – Jason Michael Hall
- Introduction to Character Modeling – Mark Dedecker
- Creating Key Art Illustration for Film and Games – Alex Nice
- Introduction to Modo – Gennaro Esposito
- Texturing Environments with Mari – Jessica Canter
- Substance Designer – Rogelio Olguin
- Introduction to Substance Painter – Christophe Desse
- Introduction to Substance Painter 2018 – Christophe Desse
- Vehicle Texturing In Substance Painter: From Clean To Mean – James Schauf
- Demystifying Substance Designer – Christophe Desse
- Hyper-realistic Insect Design – Eric Keller
- Cloth modeling pipeline with Marvelous Designer – Paul Liaw
- 3D Creature Design – Luis Carrasco
- 3D Character Design – Josh Herman
- 3D Character Design Vol. 1 – Scott Patton
- 3D Character Design Vol. 2 – Scott Patton
- Environment Creation for Film and Cinematics – Olivier Dubard
- Creating an Epic Matte Painting Shot – Igor Staritsin
- Advanced 3D Matte Painting Techniques – Garrett Fry
Courses taken on Fundamentals, Digital Sculpting, Modeling, Concept Art, Retopology, UV Mapping, Texturing, Rendering, Figurative Human Anatomy, 3D Character Design, Environment Design, Sci-fi Costume Design, Pre-Visualization for Film, Key Art Illustration and Matte Painting

Lynda.com
Online Courses
- Matte Painting: Environments for Film – Danny Janevski
- Compositing an Alien Portal in Nuke – Steve Wright
- Nuke 10 New Features – Steve Wright
- Nuke 8 New Features – Steve Wright
- Nuke Essential Training (2014) – Steve Wright
- Learning Mari – Mikey Rogers
- Modo Essential Training – Henry Santos
- Maya 2017 Update 3 New Features – George Maestri
- Maya 2018 Essential Training – George Maestri
- Maya 2018 New Features – George Maestri
- Learning Substance Designer – Joel Bradley
- ZBrush 4R8 New Features – Ryan Kittleson
- Substance Designer Essential Training (2017) – Joel Bradley
- Substance Painter: Petrol Pump Game Asset – Joel Bradley
- Substance Painter Essential Traning – Wes McDermott
- Learning KeyShot – George Maestri
Courses taken on Concept Art, Digital Sculpting, Hard Surface/Character Modeling, Texturing, Rigging, Matte Painting and Compositing

Codecademy
Online Courses
- Learn Python 2
- Learn the Command Line
Courses on Python scripting and the Command Line

Pluralsight
Online Courses
- Maya 2018 Fundamentals – Kyle Green, Eddie Russell, and Justin Marshall
- Maya Modeling Fundamentals – Justin Marshall
- UV Mapping Workflows in Maya – Eddie Russell
- Maya Shading and Texturing Fundamentals – Eddie Russell
- Getting Started with MEL in Maya – Delano Athias
- Maya 2018 Animation Fundamentals – Mark Masters
- Maya nParticle Fundamentals – Peter Gend
- Introduction to Rigging in Maya 2017 – Eric Kunzendorf
- Fundamentals of Arnold for Maya – Eddie Russell
- Python for Maya Fundamentals – Dhruv Govil
- Quick Start to Modeling in Maya: Volume 1 – Justin Marshall
- CG101: Modeling – Papa Georgio
- Matte Painting Basics and the Static Camera Shot – Heather Abels
- Rapid Concept Illustration for AAA Productions in Photoshop – Daniel Xiao
- Drawing Storyboards for the Entertainment Industry in Photoshop – Alex Stead
- Advanced Creature-painting Techniques in Photoshop – Hardy Fowler
- Quick and Effective Environment Illustration in Photoshop – Alex Kosakowski
- Using the 3D Capabilities of Photoshop for Concept Art – Alex Alvarado
- Integrating Photographs into Paintings in Photoshop – Eddie Russell
- Enhancing Your Concepts with Textures in Photoshop – Kurt Jones
- Lighting Your Illustration with Blending Modes in Photoshop – Alex Alvarado
- Drawing the Human Profile and Figure – Danielle Iyer
- Creating Natural Media Brushes in Photoshop – Kurt Jones
- Designing Appealing Cartoon Characters in Photoshop – Eddie Russell
- Creative Perspective Techniques for Artists in Photoshop CC – Alex Hernandez
- Fundamentals of Digital Drawing in Photoshop – Alex Hernandez
- Rendering Organic Models in ZBrush and KeyShot – Peter Minister
- Designing Hard Surface Characters with ZBrush and Keyshot – Rafael Duffie
- Mesh Creation Concepts in ZBrush – Justin Marshall
- Working Quickly in ZBrush – Justin Marshall
- Sculpting a Stylized Axe in ZBrush – Alex Jerjomin
- Modeling Realistic Trees with SpeedTree – Robert Meyers
- Marvelous Designer Fundamentals – Natalija Jagarinec
- Introduction to Mari 3 – Eddie Russell
- Taking Skin Textures from Good to Great in Mari – Eddie Russell
- Texturing VFX Assets in Mari – Eddie Russell
- Beginner’s Guide to Mari – Eddie Russell
- 10 Tips to Help Make You Successful in Mari – Eddie Russell
- Establishing a Solid Foundation in Mari – Justin Marshall
- Texturing Prehistoric Reptiles in Mari – Eddie Russell
- Essential Strategies for Hand Painting Textures in Mari – Eddie Russell
- Establishing a Texturing Pipeline Between Mari and ZBrush – Eddie Russell and Justin Marshall
- Quick Start to Modeling in Modo: Volume 1 – Justin Marshall
- Quick Start to Modeling in Modo: Volume 2 – Justin Marshall
- Quick Start to Modeling in Modo: Volume 3 – Justin Marshall
- Getting Started with Sculpting in Modo – Justin Marshall
- Modo for Maya Artists – Justin Marshall
- Modo Shading and Texturing Fundamentals – Tyler Bay
- Introduction to Modeling in Modo – Justin Marshall
- Modeling Tips and Tricks in Modo – Justin Marshall
- Hard Surface Modeling Techniques in Modo – Justin Marshall
- Your First Day in Modo – Justin Marshall
- Introduction to Rigging in Modo – Delano Athias
- Quick Start to Modeling in Modo: Volume 1 – Delano Athias
- Quick Start to Modeling in Modo: Volume 2 – Delano Athias
- Quick Start to Modeling in Modo: Volume 3 – Delano Athias
- Getting Started with Sculpting in Modo – Justin Marshall
- Introduction to Rigging in Modo – Delano Athias
- Quick Start to Rigging in Modo: Volume 1 – Delano Athias
- Quick Start to Rigging in Modo: Volume 2 – Delano Athias
- Quick Start to Rigging in Modo: Volume 3 – Delano Athias
- Rigging Your First Character in Modo-701 – Kurt Jones
- Modo Rendering Fundamentals – Tyler Bay
- Modo Lighting Fundamentals – Daniel Couto
- Nuke Stereoscopic Compositing and Conversion – Sean Amlaner
- Advanced Clean Plate Techniques in Nuke – Melissa Best
- Color Workflows in Nuke – Eric Deinzer
- Introduction to Particles in NukeX – Florian Girardot
- Rig Removal in Nuke – Ognian Bozikov
- Retiming Footage in Nuke – Conrad Olson
- Compositing CG into Live Action for Production in Nuke – Abhimanyu Tanwar
- Nuke Green Screen Keying Fundamentals – Melissa Best
- Nuke Green Screen Keying Building on the Fundamentals – Melissa Best
- Nuke Channel Fundamentals – Daniel Smith
- Nuke Fundamentals – Patrick Krebs
- Your First Day of Tracking in Nuke – Laura Hawk
- Your First Day of Rotoscoping in Nuke – Laura Hawk
- Animating a Mountain Scene Matte Painting in Photoshop and Nuke – Ed Lopez
- Creating Beautiful Animated Sets in Nuke and Photoshop – Laura Hawk
- Creating a VFX Environment in Mari and Nuke – Matthew Choy
- Compositing Tips and Tricks in Nuke – Chris Glick
- Introduction to Python Scripting in Nuke – Chris Glick
- Understanding and Compositing Deep Images in Nuke – Miguel Delosrios
- Working with the Curve Editor and Dope Sheet in Nuke – NÃna Cohagen
- Keying Greenscreens in Nuke – Chris Glick
- Your First Day in Nuke Studio – Laura Hawk
- Integrating 3D Titles into Footage in NukeX – Laura Hawk
- Getting Started with Motion Graphics for Nuke – Florian Girardot
- Digital Makeup in Nuke – Alexander Eriksson
- Quick Start to Nuke: Volume 1 – Laura Hawk
- Quick Start to Nuke: Volume 2 – Laura Hawk
- Quick Start to Nuke: Volume 3 – Laura Hawk
- Multi-Channel Compositing in Nuke – Laura Hawk
- Getting Started with the RotoPaint Node in Nuke – Laura Hawk
- Introduction to Channels in Nuke – Laura Hawk
- Getting Started with Nuke – Laura Hawk
- Deep Compositing in Nuke – Tony D’Agostino
- Intermediate to Advanced AOV Manipulation Techniques in Nuke – Julius Ihle
- Nuke Rendering – Florian Girardot
- Photo-manipulation and Clean Plating Fundamentals for Matte Painting – Brian Lee
- Creating a Live Action Composite from Various Elements in Nuke – Sean Amlaner
- Compositing a Live-action Matte Painting in Nuke and Photoshop – Sean Amlaner
- Introduction to 3D in Nuke 10 – Florian Girardot
- Live-action Matte Painting and Compositing in Nuke – Sean Amlaner
- Clean Plating for Feature Films Using the Nuke to Mari Bridge – Doug Hogan
- Relighting Live Action Footage in Nuke – Pranjal Choudhary
- Python: Getting Started – Bo Milanovich
- Developing Python Tools in Nuke – Simon Jokuschies
- Git: The Big Picture – Paolo Perrotta
- Getting Started with Git – Aaron Stewart
- How Git Works – Paolo Perrotta
- Working with Git Branches – Craig Golightly
- Mastering Git – Paolo Perrotta
- Advanced Git Techniques – David Tucker
- Git Administration – David Tucker
- GitHub: Getting Started – Gill Cleeran
- GitHub Pull Requests from Start to Finish – Lisa Walkosz-Migliacio
- Supercharging Your GitHub Workflow – Aaron Stewart
- Getting Started with GitHub Actions – Aaron Stewart
- Building Custom GitHub Actions – Enricio Campidoglio
- Open Source your GitHub Project – Piotr Gaczkowski
- Getting Started with GitHub Desktop – Stefan Roman
- Adopting an InnerSource Culture with GitHub – Aaron Stewart
- Contributing to an Open Source Project on GitHub – Kamran Ayub
Courses taken on Concept Art, Digital Sculpting, Hard Surface/Character Modeling, 3D Character Design, Environment Design, Sci-fi Costume Design, UV Mapping, Retopology, Relighting, Texturing, Rigging, Animation, Rendering, Storyboarding, Matte Painting, Compositing, MEL/Python Scripting, Git and GitHub.

ArtStation Masterclasses
Online Courses
- Military Robotics Design – Aaron Beck
- Environmental Design and Illustration – Aaron Limonick
- Narrative Design Through Compositional Storytelling – James Clyne
- 2D Fantasy Illustration – Jana Schirmer
- Character Design and Sculpting for Concept – Josh Herman
- Dynamic Animal Sculpting – Krystal Sae Eua
- Creative Creature Design – Neville Page
- Creating an Illustration from A to Z – Pascal Blanché
- Creating Heroes: Narrative Character Design – Ryan Meinerding
- Robotic 3D Design for Entertainment – Vitaly Bulgarov
Courses taken on Robotic 3D Design, Environment Design/Illustration, 2D Composition, Character Sculpting/Design, Animal Sculpting and 2D Illustration

ArtStation Masterclasses II: Games Edition
Online Courses
- Environmental Storytelling via Composition and Shape Language – Eddie Bennun
- Mech Design Concept for the Entertainment Industry – Furio Tedeschi
- Designing for Production in ZBrush – Rafael Grassetti
- Creating Believable Stone Walls in Substance Designer – Josh Lynch
- Creature Sculpting – Dominic Qwek
- Creating Complex Designs and Patterns Using Substance Designer and ZBrush – Nate Stephens
- Designing a Modular Environment Using Unreal – Brian Recktenwald
- Sci-Fi Fantasy Design and Illustration – Yohann Schepacz
- 3D illustration and Environment Modeling Workflows – Toni Brantincevic
- Hunting the Idea: Creative Concept Design – Miguel Martinez
Courses taken on Environment Design/Illustration/Modeling, Character Sculpting/Design, Mech Design, Surface Design, 3D Illustration and Concept Workflows

Foundry Modonaut Training
Online Video Series
Tutorials on Modo fundamentals and techniques

ArtStation Masterclasses 3
Online Courses
- Creating Translucent Creature Skin – Gino Acevedo
- The Story & Soul of Iconic Creature Design – Aaron Sims
- Creating Keyframe Illustrations for Film – Jama Jurabaev
- Advanced Key Art Illustration – Alex Nice
- How to Make a Creature with Character – Ian Joyner
- Cinematic Illustrations for Films – Francesco Corvino
- The Making of The Ningyo – Miguel Ortega
- Re-Creating Great Moments in History – Nick Hiatt
- Vehicle Design for Production – Paul Ozzimo
- Designing a Goddess of War – Andy Park
Courses taken on Character Design, Creature Design, Key Art Illustration, Vehicle Design, Translucent Skin Texturing, Cinematic Illustration

Flipped Normals
Online Courses
- Practical Color Theory – Nicholas Kennedy, Paint with Nick
- The Complete ZBrush to MODO Workflow – Flipped Normals
- Concept Sculpting for Film and Games – Flipped Normals
- How to Retopologize a Full Character – Flipped Normals
- UV Mapping Characters – Flipped Normals
- Creature Concepting in ZBrush – Flipped Normals
- Introduction to Composition in Painting – Stéphane Wootha Richard
- Intro to 3D Kitbashing for Environment Design – Stéphane Wootha Richard
- Advanced Kitbashing for Environment Design – Stéphane Wootha Richard
- Introduction to Substance Painter – Flipped Normals
- Concepting with Marvelous Designer & ZBrush – Flipped Normals
- Handpainting Skin Textures in Substance Painter – Flipped Normals
- Introduction to Arnold – Flipped Normals
- Blue Alley – Environment Creation with Maya and Arnold – Wizix
- Painting like a Sculptor – Robotpencil
- Bringing Life to Clothes in ZBrush – Aleksandr Kirilenko
- Your First Day in SpeedTree – Visual Effects Workshops
- An Introduction to Marvelous Designer – Marcel Schaika
- Introduction to Autodesk Maya – Flipped Normals
- Modo Replicators for Environments – Long Pham
- Introduction to XGen – FlippedNormals
- Fundamental Anatomy for Sculptors – FlippedNormals
- Characters Face Texturing in Substance Painter – FlippedNormals
- Advanced Texturing in Substance Painter – FlippedNormals
- Introduction to Modeling in Maya – FlippedNormals
Courses taken on Environment Design, Concept Sculpting for Film/Games, Creature Concepting, Texturing, Hard Surface Modeling, Retopology, UV Mapping, Rendering, 2D Composition, Digital Painting, Color Theory, Industry Workflows, SpeedTree and XGen.

New Masters Academy
Online Courses
- Color Theory Bootcamp – Bill Perkins
- Russian Academic Drawing Approach – Iliya Morochnik
- Introduction to Oil Painting for Beginners – Charles Hu
Courses taken on Traditional Drawing/Painting/Sculpting and Color Theory

Kazone Art
Online Courses
- How to Draw Figures in Perspective – Kim Jung Gi
- The Character Design Process – Kim Jung Gi
- Character Design Lecture – Kim Jung Gi
- Character Design with John Palidora – John Palidora
- Environment Design with Charles Lee – Charles Lee
Courses taken on drawing figures in perspective, character design and environment design

Scott Waddell Fine Art
Online Courses
- Portrait Painting with Scott Waddell
- Portrait Course
- Drawing & Painting
- The Art of Drawing
- The Art of Painting
- Making a Painting
- On Form
- Painting Facial Features
- Figure Painting Demonstration
- Portrait Painting Demonstration
- Still Life Demonstration
Courses on traditional drawing and painting techniques — the human figure, portrait and still life

LinkedIn Learning
Online Courses
- CSS: Animation – Val Head
- CSS: Transforms and Transitions – Partrick Carey
- Sass Essential Training – Ray Villalobos
- CSS to Sass: Converting an Existing Site – John Riviello
- Learning React.js – Eve Porcello
- React.js Essential Training – Eve Porcello
Courses in CSS animation / transforms / transitions, Sass and React

Hugo’s Desk
Online Course and Mentorship
Complete Nuke Compositing Course 2.0
Sixth-tier Kickstarter Pledge
Topics covered include General Software Overview, A/B Channels, Rotoscoping, Rotopainting, Keying, Tracking, Prep Techniques (Grain Management, Warping, Morphing, Rig Removal), Color Correction, Expressions, Gizmos, Python Scripting, Nuke’s 3D System, 3D Tracking, 3D Projection, CG Compositing, Nuke Studio, Using Stock Footage, Core Skills, FTrack and Showreel Development

ArtStation Learning
Video lectures
- What you Need to Know: Pre-Industry Artist – Alex Beddows
-
Improve your Post-Processing – Miguel Nogueira
Lectures on pre-industry prep and post-processing.

FXPHD
Online Courses
- Introduction to Nuke – Tahl Niran
- Intermediate Nuke – Sean Devereaux
- Nuke Compositing Best Practices – Victor Perez
- Painting and Reconstruction Techniques with NukeX – Victor Perez
- The Art and Science of Green Screen Keying Part 1 – Victor Perez
- The Art and Science of Green Screen Keying Part 2 – Victor Perez
- Python for Nuke and Gizmology – Victor Perez
- PySide for Nuke – Hugo Léveillé
- Hit the Ground Running with Nuke Studio – Hugo Guerra
- Lamborghini Project: Compositing & Integration – Simon Rafin
- Introduction to MARI – Brittany Drew
- Intermediate MARI Techniques – Mikey Rogers
Courses in compositing, Python scripting for Nuke and texturing.

BorisFX
Webinar
- Explore Silhouette & Mocha – Paint, Roto & Tracking Workshop
Webinar on Silhouette and Mocha Pro

Gumroad
Online Courses
- My Journey Through Art – Bobby Rebholz
- Concept for Art Production – Anthony Eftekhari
- Painting Over 3D Renders – Jama Jurabaev
- Basics of Natural Environments – Tom NewburyÂ
- Creating a Realistic Eye in CG 2.0 – Tom Newbury
- Barbarian: Texturing Props and Accessories for Characters – Tom Newbury
- Barbarian: Texturing Realistic Skin for Characters – Tom Newbury
- Barbarian: XGen for Characters – Tom Newbury
- Barbarian: Lookdev for Realistic Characters – Tom Newbury
Courses on artistic process, painting over 3D renders and matte painting techniques.

CG Master Academy
Online Course
Matte Painting Master Class – Anthony Eftekhari
Matte Painting Master Class including techniques on natural landscapes, cityscapes, day-to-night conversion and CG integration.

Matte Paint Academy
Online tutorials
- Auto-Blend Layers
- Replace Reflections with Liquify
- Halfway to Black
- Photoshop Artboards
- Photoshop Settings
- Quick Tips
- Realistic Reflections
- Vanishing Point Tool
- Content Aware Fill
- Window Lights at Night
- Deconstructing Light
- Dynamic Masking
- Colour Match
- Fixing Masked Edges
- Masking Complex Objects
- Non Destructive Blur
- Perspective Repeat
- Advanced Relighting Techniques
- Relighting Images
- Camera Tracking and Advanced Projections in Nuke
- Using CG Passes
All tutorials on matte painting techniques.

KeyShot
Webinars
- Webinar 57: How to Use the Material Graph
- Webinar 77: Creating Interactive Visuals with KeyShotXR
- KeyShot 6 Master Series: Advanced Material Control
- Virtual KeyShot World 2020 – What’s New in KeyShot 9
- Virtual KeyShot World 2020 – Animation Essentials: From Part to Material
- Virtual KeyShot World 2020 – Materials Essentials: Interface and Usage
- Virtual KeyShot World 2020 – Lighting Essentials: From Presets to Light Sources
- Virtual KeyShot World 2020 – Utilizing RealCloth, Fuzz and Scanned Materials
- Virtual KeyShot World 2020 – Advanced Animation Techniques
- Virtual KeyShot World 2020 – Materials Advanced: Material Types and Advanced Editing
- Virtual KeyShot World 2020 – KeyShot Advanced: Studios, Model Sets and Multi-materials
- Virtual KeyShot World 2020 – Lighting Advanced: Setup, Animation and Customizations
In-depth basic-to-advanced coverage of KeyShot including UI, general workflow, Animation, Materials, the Material Graph, RealCloth, Fuzz, Lighting and KeyShotXR.

Wingfox
Online Courses
- Mari Almighty – Michael Cox
- Creature Carving: Asian Dragon Master Course – Yuuki Morita
- Mulan for Photorealistic Rendering – Jungwon Park
- The High-End 3D Workflow for Concept Art – Esbjörn Nord
- The Lion King Cinematic Character Model – Yipeng Zhang
- Vagrant Knight: Creating an Advanced Cinematic Character – HuiFeng Huang
- Large Scale Environment Creation – Emilis Baltrusaitis
- The Wilderness Warrior: Advanced Film and Television Full Body Character – Mauro D’Elia Matheus
- Clarisse From Entry to the Proficient: Film Scenarios Production – Jian Cui
Courses on Mari and advanced courses on complex map creation, cinematic character creation, concept art workflows, large scale environment creation

Ben McEwan
Online Courses
- Python for Nuke 101
- GitHub for Compositors
Courses on Python and git for Nuke.

Scott Eaton
Online Courses
- Anatomy for Artists Online (Full Enrollment)
- Portraiture & Facial Anatomy Online (Full Enrollment)
- Digital Figure Sculpture (Full Enrollment)
Comprehensive courses on human anatomy for artists, facial anatomy for artists and digital figure sculpting.

Domestika
Online Courses
- Surrealist Illustration Inspired by Nature – Marco Mazzoni
- Chiaroscuro Creative Portrait with Pencils – Marco Mazzoni
Courses on illustration using colored pencils.

Will Gibbons
Online Course
- Keyshot Rendering Masterclass
Masterclass on all aspects of Keyshot rendering.

Evenant
Online Course
- Concept Art Accelerator
Online course on developing a workflow and preventing creative blocks when creating concept art.

ArtStation Marketplace
Online Course
- Nakamoto – Create a Realistic CG Portrait with Maya, Zbrush, Xgen, Arnold and Mari – Wizix
Tutorial on how to make a photoreal portrait.

Codecademy
Online Courses
- Learn Intermediate CSS
- Learn CSS: Flexbox and Grid
- Learn CSS: Transitions and Animations
- Learn CSS: Responsive Design
- Learn CSS: Variables and Functions
- Learn CSS: Accessibility
- Learn CSS: Browser Compatibility
- Learn Bootstrap
- Learn Sass
- Learn Color Design
- Learn Python 3
- Learn Intermediate Python 3
- Learn Advanced Python 3
Courses on CSS, Bootstrap, Sass, Color Design and Python 3.

Will Gibbons
Online Courses
- KeyShot Material Masterclass
- KeyShot Animation Masterclass
Masterclasses on material production and animation in KeyShot.