Jeff Rowe

1998 - 2000

The National Arts Club

Assistant to the President / Program Director

New York, NY
  • Scheduled all club events.
  • Assisted the President with routine tasks.
  • Handled the expediting of various club responsibilities.
April 2002 - Present

Freelance

Web Developer

  • Web development for clients including DC Comics, The United Nations, TIAA-CREF, Ogilvy & Mather, Jackie Mason, Brazil Station, Lithyem, JRAD, Skin Illustrator and many others.
June 2005 - Apr 2007

ID Society

QA Engineer / Front-end developer

New York, NY
  • Front-end development on tanqueray.com and crownroyal.com
  • Handled all quality assurance responsibilities. Clients included Tanqueray, Crown Royal, Cîroc, Bulleit Bourbon, Johnnie Walker, Bailey’s, 1800 Tequila, AMC, Disney, and Hills Bros. Coffee.
Apr 2007 - Aug 2011

DC Comics

Front-end Developer

New York, NY
  • Front-end developer on all DC sites including DC, Vertigo, Wildstorm, MAD Magazine, Minx and countless side projects.
  • Built lightweight, standards-compliant CSS-frameworks using unobtrusive JavaScript and jQuery onto PHP backends.
  • Worked with IBM dev team on DC’s first web-only imprint: Zuda Comics.
  • Custom built themes for all WordPress-based imprint blogs.
Aug 2011 - Feb 2019

DC Entertainment / DC

Lead Site Developer / Data Architect

Burbank, CA
  • Lead on-site developer, worked closely with satellite team on development and routine maintenance.
  • Instrumental during dev and launch of 2012 site and its conversion to the Drupal platform.
  • Singlehandedly overhauled all comic, graphic novel and character data on both DC and Vertigo in preparation for site merge. A process which took several months.
  • Performed additional duties on skeleton crew — including web design and other supplementary tasks — in transition from New York to Burbank offices.
Feb 2019 - Present

Freelance

Concept Artist / Digital Sculptor / Illustrator

Nov 2019 - Present

Freelance

Compositor

1995 - 1998

Corcoran School of the Arts & Design

BFA

Dean's List
Washington, DC

Training in traditional Drawing, Painting and Sculpting

2004 - 2010

Web Development Studies

Self-education

Self-guided curriculum of books and exercises on full-stack web development and server administration

  • JavaScript
  • PHP
  • MySQL
  • Wordpress
Feb-Dec 2013

Codecademy

Online Courses

Courses taken on server-side and client-side scripting

  • PHP
July 2014 - Nov 2015

The Gnomon Workshop

Online Courses

  • Anatomy Workshop Volume 1 – Charles Hu
  • Anatomy Workshop Volume 2 – Charles Hu
  • Anatomy Workshop Volume 3 – Charles Hu
  • Anatomy Workshop Volume 4 – Charles Hu
  • Anatomy Workshop Volume 5 – Charles Hu
  • Anatomy Workshop Volume 6 – Charles Hu
  • Dynamic Figure Drawing Vol 1: The Head – David Finch
  • Dynamic Figure Drawing Vol 2: Hands and Feet – David Finch
  • Dynamic Figure Drawing Vol 3: The Body – David Finch
  • Comic Book Illustration Vol 1 – David Finch
  • Comic Book Illustration Vol 2 – Joe Weems
  • The Techniques of Dylan Cole Vol 1 – Dylan Cole
  • The Techniques of Dylan Cole Vol 2 – Dylan Cole
  • The Techniques of Dylan Cole Vol 3 – Dylan Cole
  • Illustration Techniques with Dave Dorman Vol 1 – Dave Dorman
  • Illustration Techniques with Dave Dorman Vol 2 – Dave Dorman
  • Designing and Rendering Fantasy Character in Pencil – Wayne Barlowe
  • Creature Design with Terryl Whitlach Vol 1 – Terryl Whitlach
  • Conceptual Storyboarding: Storytelling and Struggle – Derek Thompson
  • Concept Design: From Abstraction to Production – Aaron Limonick
  • Creature Concepts: “The Fly” Reimagined – Eric Ryan
  • Introduction to ZBrush 4R7 – Madeleine Scott-Spencer
  • The Techniques of Neville Page 1 – Neville Page
  • Rendering Fur in Photoshop – Neville Page

Courses taken on Figurative Human Anatomy, Creature Design, Comic Book Illustration/Coloring, Storyboarding and the Fundamentals of ZBrush

Aug-Sept 2014

Ctrl+Paint

Online Courses

  • Full free video track
  • Basic Photoshop Rendering
  • Basic Rendering 2: Imaginary Light & Shadow
  • Dynamic Brushwork
  • Custom Brush Design
  • Design Basics
  • Observation To Imagination
  • Vehicle Design: Start to Finish
  • Creating Realistic Surfaces
  • Greyscale to Color
  • Edge Control

Courses taken on digital painting fundamentals and techniques

  • Photoshop
June 2017 - June 2019

The Gnomon Workshop

Online Courses

  • Introduction to ZBrush 4R7 – Madeleine Scott-Spencer
  • Introduction to ZBrush 4R8 – Madeleine Scott-Spencer
  • Sculpting Clothing – Richard Smith
  • Digital Sculpting and Anatomy – Zack Petroc
  • Creating Hyper Realistic Characters in ZBrush – Hossein Diba
  • Sketching with Digital Clay: A Monster Head – Jeff Mcateer
  • Sculpting A Rock Face (with Alphas) – Vibol Moeung
  • Character Modeling for Production – Krystal Sae Eua
  • Realistic Skin with ZBrush and Keyshot – Dominic Qwek
  • Sculpting a Dragon with ZBrush – Maarten Verhoeven
  • Designing with Digital Clay – Cesar Dacol Jr.
  • Detailing Characters: ZBrush Alpha Library – Aaron Sims
  • Sculpting Wrinkles in ZBrush – Cesar Dacol Jr.
  • Sci-Fi Costume Design in ZBrush – Luca Nemolato
  • Anatomy Workshop Volume 1 – Charles Hu
  • Anatomy Workshop Volume 2 – Charles Hu
  • Anatomy Workshop Volume 3 – Charles Hu
  • Anatomy Workshop Volume 4 – Charles Hu
  • Anatomy Workshop Volume 5 – Charles Hu
  • Anatomy Workshop Volume 6 – Charles Hu
  • Anatomy Workshop Volume 7 – Charles Hu
  • Introduction to Maya 2017 – Eric Keller
  • Pre-Visualization for Film – Jason Michael Hall
  • Introduction to Character Modeling – Mark Dedecker
  • Creating Key Art Illustration for Film and Games – Alex Nice
  • Introduction to Modo – Gennaro Esposito
  • Texturing Environments with Mari – Jessica Canter
  • Substance Designer – Rogelio Olguin
  • Introduction to Substance Painter – Christophe Desse
  • Introduction to Substance Painter 2018 – Christophe Desse
  • Vehicle Texturing In Substance Painter: From Clean To Mean – James Schauf
  • Demystifying Substance Designer – Christophe Desse
  • Hyper-realistic Insect Design – Eric Keller
  • Cloth modeling pipeline with Marvelous Designer – Paul Liaw
  • 3D Creature Design – Luis Carrasco
  • 3D Character Design – Josh Herman
  • 3D Character Design Vol. 1 – Scott Patton
  • 3D Character Design Vol. 2 – Scott Patton
  • Environment Creation for Film and Cinematics – Olivier Dubard
  • Creating an Epic Matte Painting Shot – Igor Staritsin
  • Advanced 3D Matte Painting Techniques – Garrett Fry

Courses taken on Fundamentals, Digital Sculpting, Modeling, Concept Art, Retopology, UV Mapping, Texturing, Rendering, Figurative Human Anatomy, 3D Character Design, Environment Design, Sci-fi Costume Design, Pre-Visualization for Film, Key Art Illustration and Matte Painting

  • Maya
  • Modo
  • Mari
  • Substance Painter
  • Substance Designer
  • Marvelous Designer
  • Photoshop
Sept-Oct 2017

ZClassroom

Online Video Series

Tutorials on ZBrush fundamentals and techniques

Nov 2017 - May 2019

Lynda.com

Online Courses

  • Matte Painting: Environments for Film – Danny Janevski
  • Compositing an Alien Portal in Nuke – Steve Wright
  • Nuke 10 New Features – Steve Wright
  • Nuke 8 New Features – Steve Wright
  • Nuke Essential Training (2014) – Steve Wright
  • Learning Mari – Mikey Rogers
  • Modo Essential Training – Henry Santos
  • Maya 2017 Update 3 New Features – George Maestri
  • Maya 2018 Essential Training – George Maestri
  • Maya 2018 New Features – George Maestri
  • Learning Substance Designer – Joel Bradley
  • ZBrush 4R8 New Features – Ryan Kittleson
  • Substance Designer Essential Training (2017) – Joel Bradley
  • Substance Painter: Petrol Pump Game Asset – Joel Bradley
  • Substance Painter Essential Traning – Wes McDermott
  • Learning KeyShot – George Maestri

Courses taken on Concept Art, Digital Sculpting, Hard Surface/Character Modeling, Texturing, Rigging, Matte Painting and Compositing

  • Keyshot
  • Photoshop
  • Maya
  • Nuke
  • Modo
  • Mari
  • Substance Painter
  • Substance Designer
  • Marvelous Designer
Feb-March 2018

Codecademy

Online Courses

  • Learn Python 2
  • Learn the Command Line

Courses on Python scripting and the Command Line

  • Python
Mar 2018 - Present

Pluralsight

Online Courses

  • Maya 2018 Fundamentals – Kyle Green, Eddie Russell, and Justin Marshall
  • Maya Modeling Fundamentals – Justin Marshall
  • UV Mapping Workflows in Maya – Eddie Russell
  • Maya Shading and Texturing Fundamentals – Eddie Russell
  • Getting Started with MEL in Maya – Delano Athias
  • Maya 2018 Animation Fundamentals – Mark Masters
  • Maya nParticle Fundamentals – Peter Gend
  • Introduction to Rigging in Maya 2017 – Eric Kunzendorf
  • Fundamentals of Arnold for Maya – Eddie Russell
  • Python for Maya Fundamentals – Dhruv Govil
  • Quick Start to Modeling in Maya: Volume 1 – Justin Marshall
  • CG101: Modeling – Papa Georgio
  • Matte Painting Basics and the Static Camera Shot – Heather Abels
  • Rapid Concept Illustration for AAA Productions in Photoshop – Daniel Xiao
  • Drawing Storyboards for the Entertainment Industry in Photoshop – Alex Stead
  • Advanced Creature-painting Techniques in Photoshop – Hardy Fowler
  • Quick and Effective Environment Illustration in Photoshop – Alex Kosakowski
  • Using the 3D Capabilities of Photoshop for Concept Art – Alex Alvarado
  • Integrating Photographs into Paintings in Photoshop – Eddie Russell
  • Enhancing Your Concepts with Textures in Photoshop – Kurt Jones
  • Lighting Your Illustration with Blending Modes in Photoshop – Alex Alvarado
  • Drawing the Human Profile and Figure – Danielle Iyer
  • Creating Natural Media Brushes in Photoshop – Kurt Jones
  • Designing Appealing Cartoon Characters in Photoshop – Eddie Russell
  • Creative Perspective Techniques for Artists in Photoshop CC – Alex Hernandez
  • Fundamentals of Digital Drawing in Photoshop – Alex Hernandez
  • Rendering Organic Models in ZBrush and KeyShot – Peter Minister
  • Designing Hard Surface Characters with ZBrush and Keyshot – Rafael Duffie
  • Mesh Creation Concepts in ZBrush – Justin Marshall
  • Working Quickly in ZBrush – Justin Marshall
  • Sculpting a Stylized Axe in ZBrush – Alex Jerjomin
  • Modeling Realistic Trees with SpeedTree – Robert Meyers
  • Marvelous Designer Fundamentals – Natalija Jagarinec
  • Introduction to Mari 3 – Eddie Russell
  • Taking Skin Textures from Good to Great in Mari – Eddie Russell
  • Texturing VFX Assets in Mari – Eddie Russell
  • Beginner’s Guide to Mari – Eddie Russell
  • 10 Tips to Help Make You Successful in Mari – Eddie Russell
  • Establishing a Solid Foundation in Mari – Justin Marshall
  • Texturing Prehistoric Reptiles in Mari – Eddie Russell
  • Essential Strategies for Hand Painting Textures in Mari – Eddie Russell
  • Establishing a Texturing Pipeline Between Mari and ZBrush – Eddie Russell and Justin Marshall
  • Quick Start to Modeling in Modo: Volume 1 – Justin Marshall
  • Quick Start to Modeling in Modo: Volume 2 – Justin Marshall
  • Quick Start to Modeling in Modo: Volume 3 – Justin Marshall
  • Getting Started with Sculpting in Modo – Justin Marshall
  • Modo for Maya Artists – Justin Marshall
  • Modo Shading and Texturing Fundamentals – Tyler Bay
  • Introduction to Modeling in Modo – Justin Marshall
  • Modeling Tips and Tricks in Modo – Justin Marshall
  • Hard Surface Modeling Techniques in Modo – Justin Marshall
  • Your First Day in Modo – Justin Marshall
  • Introduction to Rigging in Modo – Delano Athias
  • Quick Start to Modeling in Modo: Volume 1 – Delano Athias
  • Quick Start to Modeling in Modo: Volume 2 – Delano Athias
  • Quick Start to Modeling in Modo: Volume 3 – Delano Athias
  • Getting Started with Sculpting in Modo – Justin Marshall
  • Introduction to Rigging in Modo – Delano Athias
  • Quick Start to Rigging in Modo: Volume 1 – Delano Athias
  • Quick Start to Rigging in Modo: Volume 2 – Delano Athias
  • Quick Start to Rigging in Modo: Volume 3 – Delano Athias
  • Rigging Your First Character in Modo-701 – Kurt Jones
  • Modo Rendering Fundamentals – Tyler Bay
  • Modo Lighting Fundamentals – Daniel Couto
  • Nuke Stereoscopic Compositing and Conversion – Sean Amlaner
  • Advanced Clean Plate Techniques in Nuke – Melissa Best
  • Color Workflows in Nuke – Eric Deinzer
  • Introduction to Particles in NukeX – Florian Girardot
  • Rig Removal in Nuke – Ognian Bozikov
  • Retiming Footage in Nuke – Conrad Olson
  • Compositing CG into Live Action for Production in Nuke – Abhimanyu Tanwar
  • Nuke Green Screen Keying Fundamentals – Melissa Best
  • Nuke Green Screen Keying Building on the Fundamentals – Melissa Best
  • Nuke Channel Fundamentals – Daniel Smith
  • Nuke Fundamentals – Patrick Krebs
  • Your First Day of Tracking in Nuke – Laura Hawk
  • Your First Day of Rotoscoping in Nuke – Laura Hawk
  • Animating a Mountain Scene Matte Painting in Photoshop and Nuke – Ed Lopez
  • Creating Beautiful Animated Sets in Nuke and Photoshop – Laura Hawk
  • Creating a VFX Environment in Mari and Nuke – Matthew Choy
  • Compositing Tips and Tricks in Nuke – Chris Glick
  • Introduction to Python Scripting in Nuke – Chris Glick
  • Understanding and Compositing Deep Images in Nuke – Miguel Delosrios
  • Working with the Curve Editor and Dope Sheet in Nuke – Nína Cohagen
  • Keying Greenscreens in Nuke – Chris Glick
  • Your First Day in Nuke Studio – Laura Hawk
  • Integrating 3D Titles into Footage in NukeX – Laura Hawk
  • Getting Started with Motion Graphics for Nuke – Florian Girardot
  • Digital Makeup in Nuke – Alexander Eriksson
  • Quick Start to Nuke: Volume 1 – Laura Hawk
  • Quick Start to Nuke: Volume 2 – Laura Hawk
  • Quick Start to Nuke: Volume 3 – Laura Hawk
  • Multi-Channel Compositing in Nuke – Laura Hawk
  • Getting Started with the RotoPaint Node in Nuke – Laura Hawk
  • Introduction to Channels in Nuke – Laura Hawk
  • Getting Started with Nuke – Laura Hawk
  • Deep Compositing in Nuke – Tony D’Agostino
  • Intermediate to Advanced AOV Manipulation Techniques in Nuke – Julius Ihle
  • Nuke Rendering – Florian Girardot
  • Photo-manipulation and Clean Plating Fundamentals for Matte Painting – Brian Lee
  • Creating a Live Action Composite from Various Elements in Nuke – Sean Amlaner
  • Compositing a Live-action Matte Painting in Nuke and Photoshop – Sean Amlaner
  • Introduction to 3D in Nuke 10 – Florian Girardot
  • Live-action Matte Painting and Compositing in Nuke – Sean Amlaner
  • Clean Plating for Feature Films Using the Nuke to Mari Bridge – Doug Hogan
  • Relighting Live Action Footage in Nuke – Pranjal Choudhary
  • Python: Getting Started – Bo Milanovich
  • Developing Python Tools in Nuke – Simon Jokuschies

Courses taken on Concept Art, Digital Sculpting, Hard Surface/Character Modeling, 3D Character Design, Environment Design, Sci-fi Costume Design, UV Mapping, Retopology, Relighting, Texturing, Rigging, Animation, Rendering, Storyboarding, Matte Painting, Compositing and MEL/Python Scripting

  • Nuke
  • Modo
  • Mari
  • Photoshop
  • Maya
  • Keyshot
  • Marvelous Designer
  • Speedtree
  • Arnold
  • Python
  • MEL
April 2-16 2018

ArtStation Masterclasses

Online Courses

  • Military Robotics Design – Aaron Beck
  • Environmental Design and Illustration – Aaron Limonick
  • Narrative Design Through Compositional Storytelling – James Clyne
  • 2D Fantasy Illustration – Jana Schirmer
  • Character Design and Sculpting for Concept – Josh Herman
  • Dynamic Animal Sculpting – Krystal Sae Eua
  • Creative Creature Design – Neville Page
  • Creating an Illustration from A to Z – Pascal Blanché
  • Creating Heroes: Narrative Character Design – Ryan Meinerding
  • Robotic 3D Design for Entertainment – Vitaly Bulgarov

Courses taken on Robotic 3D Design, Environment Design/Illustration, 2D Composition, Character Sculpting/Design, Animal Sculpting and 2D Illustration

  • Photoshop
  • Keyshot
  • Modo
  • Marvelous Designer
August 6-19 2018

ArtStation Masterclasses II: Games Edition

Online Courses

  • Environmental Storytelling via Composition and Shape Language – Eddie Bennun
  • Mech Design Concept for the Entertainment Industry – Furio Tedeschi
  • Designing for Production in ZBrush – Rafael Grassetti
  • Creating Believable Stone Walls in Substance Designer – Josh Lynch
  • Creature Sculpting – Dominic Qwek
  • Creating Complex Designs and Patterns Using Substance Designer and ZBrush – Nate Stephens
  • Designing a Modular Environment Using Unreal – Brian Recktenwald
  • Sci-Fi Fantasy Design and Illustration – Yohann Schepacz
  • 3D illustration and Environment Modeling Workflows – Toni Brantincevic
  • Hunting the Idea: Creative Concept Design – Miguel Martinez

Courses taken on Environment Design/Illustration/Modeling, Character Sculpting/Design, Mech Design, Surface Design, 3D Illustration and Concept Workflows

  • Photoshop
  • Keyshot
  • Substance Painter
  • Substance Designer
Aug-Sept 2018

Foundry Modonaut Training

Online Video Series

Tutorials on Modo fundamentals and techniques

  • Modo
March 11-24 2019

ArtStation Masterclasses 3

Online Courses

  • Creating Translucent Creature Skin – Gino Acevedo
  • The Story & Soul of Iconic Creature Design – Aaron Sims
  • Creating Keyframe Illustrations for Film – Jama Jurabaev
  • Advanced Key Art Illustration – Alex Nice
  • How to Make a Creature with Character – Ian Joyner
  • Cinematic Illustrations for Films – Francesco Corvino
  • The Making of The Ningyo – Miguel Ortega
  • Re-Creating Great Moments in History – Nick Hiatt
  • Vehicle Design for Production – Paul Ozzimo
  • Designing a Goddess of War – Andy Park

Courses taken on Character Design, Creature Design, Key Art Illustration, Vehicle Design, Translucent Skin Texturing, Cinematic Illustration

  • Photoshop
  • Keyshot
  • Substance Painter
  • Maya
Apr 2019 - Present

Flipped Normals

Online Courses

  • Practical Color Theory – Nicholas Kennedy, Paint with Nick
  • The Complete ZBrush to MODO Workflow – Flipped Normals
  • Concept Sculpting for Film and Games – Flipped Normals
  • How to Retopologize a Full Character – Flipped Normals
  • UV Mapping Characters – Flipped Normals
  • Creature Concepting in ZBrush – Flipped Normals
  • Introduction to Composition in Painting – Stéphane Wootha Richard
  • Intro to 3D Kitbashing for Environment Design – Stéphane Wootha Richard
  • Advanced Kitbashing for Environment Design – Stéphane Wootha Richard
  • Introduction to Substance Painter – Flipped Normals
  • Concepting with Marvelous Designer & ZBrush – Flipped Normals
  • Handpainting Skin Textures in Substance Painter – Flipped Normals
  • Introduction to Arnold – Flipped Normals
  • Blue Alley – Environment Creation with Maya and Arnold – Wizix
  • Painting like a Sculptor – Robotpencil

Courses taken on Environment Design, Concept Sculpting for Film/Games, Creature Concepting, Texturing, Hard Surface Modeling, Retopology, UV Mapping, Rendering, 2D Composition, Digital Painting, Color Theory and Industry Workflows

  • Modo
  • Maya
  • Arnold
  • Marvelous Designer
  • Photoshop
July 2019 - Present

New Masters Academy

Online Courses

  • Color Theory Bootcamp – Bill Perkins
  • Russian Academic Drawing Approach – Iliya Morochnik
  • Introduction to Oil Painting for Beginners – Charles Hu

Courses taken on Traditional Drawing/Painting/Sculpting and Color Theory

Aug-Sept 2019

Kazone Art

Online Courses

  • How to Draw Figures in Perspective – Kim Jung Gi
  • Character Design Lecture – Kim Jung Gi
  • Character Design with John Palidora – John Palidora
  • Environment Design with Charles Lee – Charles Lee

Courses taken on drawing figures in perspective, character design and environment design

Sept 2019 - Present

Scott Waddell Fine Art

Online Courses

  • Portrait Painting with Scott Waddell
  • Portrait Course
  • Drawing & Painting
  • The Art of Drawing
  • The Art of Painting
  • Making a Painting
  • On Form
  • Painting Facial Features
  • Figure Painting Demonstration
  • Portrait Painting Demonstration
  • Still Life Demonstration

Courses on traditional drawing and painting techniques — the human figure, portrait and still life

Sept 2019 - Present

LinkedIn Learning

Online Courses

  • CSS: Animation – Val Head
  • CSS: Transforms and Transitions – Partrick Carey
  • Sass Essential Training – Ray Villalobos
  • CSS to Sass: Converting an Existing Site – John Riviello
  • Learning React.js – Eve Porcello
  • React.js Essential Training – Eve Porcello

Courses in CSS animation / transforms / transitions, Sass and React

  • Sass
Sept 2019 - Jan 2020

Hugo’s Desk

Online Course and Mentorship

Complete Nuke Compositing Course 2.0
Sixth-tier Kickstarter Pledge

Topics covered include General Software Overview, A/B Channels, Rotoscoping, Rotopainting, Keying, Tracking, Prep Techniques (Grain Management, Warping, Morphing, Rig Removal), Color Correction, Expressions, Gizmos, Python Scripting. Nuke’s 3D System, 3D Tracking, 3D Projection, CG Compositing, Nuke Studio, Using Stock Footage, Core Skills, FTrack and Showreel Development

  • Nuke
  • Python
Sept 2019 - ?

CG Spectrum

Online Course

Concept Art Tutorials, free course.

Sept 2019 - Present

Stephen Bauman Artwork

Online Courses

Courses on traditional drawing and painting

Oct 2019 - Present

ArtStation Learning

Video lecture

  • What you Need to Know: Pre-Industry Artist – Alex Beddows

Lecture on pre-industry prep.

Oct 2019 - Present

fxphd

Online Courses

Courses in compositing

  • Nuke

  • Corel Painter
  • Nuke
  • Maya
  • MEL
  • Modo
  • Mari
  • Sass