Online Courses
- Environmental Storytelling via Composition and Shape Language – Eddie Bennun
- Mech Design Concept for the Entertainment Industry – Furio Tedeschi
- Designing for Production in ZBrush – Rafael Grassetti
- Creating Believable Stone Walls in Substance Designer – Josh Lynch
- Creature Sculpting – Dominic Qwek
- Creating Complex Designs and Patterns Using Substance Designer and ZBrush – Nate Stephens
- Designing a Modular Environment Using Unreal – Brian Recktenwald
- Sci-Fi Fantasy Design and Illustration – Yohann Schepacz
- 3D illustration and Environment Modeling Workflows – Toni Brantincevic
- Hunting the Idea: Creative Concept Design – Miguel Martinez
Courses taken on Environment Design/Illustration/Modeling, Character Sculpting/Design, Mech Design, Surface Design, 3D Illustration and Concept Workflows