Online Courses
- Practical Color Theory – Nicholas Kennedy, Paint with Nick
- The Complete ZBrush to MODO Workflow – Flipped Normals
- Concept Sculpting for Film and Games – Flipped Normals
- How to Retopologize a Full Character – Flipped Normals
- UV Mapping Characters – Flipped Normals
- Creature Concepting in ZBrush – Flipped Normals
- Introduction to Composition in Painting – Stéphane Wootha Richard
- Intro to 3D Kitbashing for Environment Design – Stéphane Wootha Richard
- Advanced Kitbashing for Environment Design – Stéphane Wootha Richard
- Introduction to Substance Painter – Flipped Normals
- Concepting with Marvelous Designer & ZBrush – Flipped Normals
- Handpainting Skin Textures in Substance Painter – Flipped Normals
- Introduction to Arnold – Flipped Normals
- Blue Alley – Environment Creation with Maya and Arnold – Wizix
- Painting like a Sculptor – Robotpencil
- Bringing Life to Clothes in ZBrush – Aleksandr Kirilenko
- Your First Day in SpeedTree – Visual Effects Workshops
- An Introduction to Marvelous Designer – Marcel Schaika
- Introduction to Autodesk Maya – Flipped Normals
- Modo Replicators for Environments – Long Pham
- Introduction to XGen – FlippedNormals
- Fundamental Anatomy for Sculptors – FlippedNormals
- Characters Face Texturing in Substance Painter – FlippedNormals
- Advanced Texturing in Substance Painter – FlippedNormals
- Introduction to Modeling in Maya – FlippedNormals
Courses taken on Environment Design, Concept Sculpting for Film/Games, Creature Concepting, Texturing, Hard Surface Modeling, Retopology, UV Mapping, Rendering, 2D Composition, Digital Painting, Color Theory, Industry Workflows, SpeedTree and XGen.