JEFF ROWE
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JEFF ROWE
  • ART
    • CONCEPT ART
    • MATTE PAINTING
    • FINE ART
  • VFX
  • WEB
  • BIO
  • HEY

Pluralsight

ON: August 8, 2019

Online Courses

  • Maya 2018 Fundamentals – Kyle Green, Eddie Russell, and Justin Marshall
  • Maya Modeling Fundamentals – Justin Marshall
  • UV Mapping Workflows in Maya – Eddie Russell
  • Maya Shading and Texturing Fundamentals – Eddie Russell
  • Getting Started with MEL in Maya – Delano Athias
  • Maya 2018 Animation Fundamentals – Mark Masters
  • Maya nParticle Fundamentals – Peter Gend
  • Introduction to Rigging in Maya 2017 – Eric Kunzendorf
  • Fundamentals of Arnold for Maya – Eddie Russell
  • Python for Maya Fundamentals – Dhruv Govil
  • Quick Start to Modeling in Maya: Volume 1 – Justin Marshall
  • CG101: Modeling – Papa Georgio
  • Matte Painting Basics and the Static Camera Shot – Heather Abels
  • Rapid Concept Illustration for AAA Productions in Photoshop – Daniel Xiao
  • Drawing Storyboards for the Entertainment Industry in Photoshop – Alex Stead
  • Advanced Creature-painting Techniques in Photoshop – Hardy Fowler
  • Quick and Effective Environment Illustration in Photoshop – Alex Kosakowski
  • Using the 3D Capabilities of Photoshop for Concept Art – Alex Alvarado
  • Integrating Photographs into Paintings in Photoshop – Eddie Russell
  • Enhancing Your Concepts with Textures in Photoshop – Kurt Jones
  • Lighting Your Illustration with Blending Modes in Photoshop – Alex Alvarado
  • Drawing the Human Profile and Figure – Danielle Iyer
  • Creating Natural Media Brushes in Photoshop – Kurt Jones
  • Designing Appealing Cartoon Characters in Photoshop – Eddie Russell
  • Creative Perspective Techniques for Artists in Photoshop CC – Alex Hernandez
  • Fundamentals of Digital Drawing in Photoshop – Alex Hernandez
  • Rendering Organic Models in ZBrush and KeyShot – Peter Minister
  • Designing Hard Surface Characters with ZBrush and Keyshot – Rafael Duffie
  • Mesh Creation Concepts in ZBrush – Justin Marshall
  • Working Quickly in ZBrush – Justin Marshall
  • Sculpting a Stylized Axe in ZBrush – Alex Jerjomin
  • Modeling Realistic Trees with SpeedTree – Robert Meyers
  • Marvelous Designer Fundamentals – Natalija Jagarinec
  • Introduction to Mari 3 – Eddie Russell
  • Taking Skin Textures from Good to Great in Mari – Eddie Russell
  • Texturing VFX Assets in Mari – Eddie Russell
  • Beginner’s Guide to Mari – Eddie Russell
  • 10 Tips to Help Make You Successful in Mari – Eddie Russell
  • Establishing a Solid Foundation in Mari – Justin Marshall
  • Texturing Prehistoric Reptiles in Mari – Eddie Russell
  • Essential Strategies for Hand Painting Textures in Mari – Eddie Russell
  • Establishing a Texturing Pipeline Between Mari and ZBrush – Eddie Russell and Justin Marshall
  • Quick Start to Modeling in Modo: Volume 1 – Justin Marshall
  • Quick Start to Modeling in Modo: Volume 2 – Justin Marshall
  • Quick Start to Modeling in Modo: Volume 3 – Justin Marshall
  • Getting Started with Sculpting in Modo – Justin Marshall
  • Modo for Maya Artists – Justin Marshall
  • Modo Shading and Texturing Fundamentals – Tyler Bay
  • Introduction to Modeling in Modo – Justin Marshall
  • Modeling Tips and Tricks in Modo – Justin Marshall
  • Hard Surface Modeling Techniques in Modo – Justin Marshall
  • Your First Day in Modo – Justin Marshall
  • Introduction to Rigging in Modo – Delano Athias
  • Quick Start to Modeling in Modo: Volume 1 – Delano Athias
  • Quick Start to Modeling in Modo: Volume 2 – Delano Athias
  • Quick Start to Modeling in Modo: Volume 3 – Delano Athias
  • Getting Started with Sculpting in Modo – Justin Marshall
  • Introduction to Rigging in Modo – Delano Athias
  • Quick Start to Rigging in Modo: Volume 1 – Delano Athias
  • Quick Start to Rigging in Modo: Volume 2 – Delano Athias
  • Quick Start to Rigging in Modo: Volume 3 – Delano Athias
  • Rigging Your First Character in Modo-701 – Kurt Jones
  • Modo Rendering Fundamentals – Tyler Bay
  • Modo Lighting Fundamentals – Daniel Couto
  • Nuke Stereoscopic Compositing and Conversion – Sean Amlaner
  • Advanced Clean Plate Techniques in Nuke – Melissa Best
  • Color Workflows in Nuke – Eric Deinzer
  • Introduction to Particles in NukeX – Florian Girardot
  • Rig Removal in Nuke – Ognian Bozikov
  • Retiming Footage in Nuke – Conrad Olson
  • Compositing CG into Live Action for Production in Nuke – Abhimanyu Tanwar
  • Nuke Green Screen Keying Fundamentals – Melissa Best
  • Nuke Green Screen Keying Building on the Fundamentals – Melissa Best
  • Nuke Channel Fundamentals – Daniel Smith
  • Nuke Fundamentals – Patrick Krebs
  • Your First Day of Tracking in Nuke – Laura Hawk
  • Your First Day of Rotoscoping in Nuke – Laura Hawk
  • Animating a Mountain Scene Matte Painting in Photoshop and Nuke – Ed Lopez
  • Creating Beautiful Animated Sets in Nuke and Photoshop – Laura Hawk
  • Creating a VFX Environment in Mari and Nuke – Matthew Choy
  • Compositing Tips and Tricks in Nuke – Chris Glick
  • Introduction to Python Scripting in Nuke – Chris Glick
  • Understanding and Compositing Deep Images in Nuke – Miguel Delosrios
  • Working with the Curve Editor and Dope Sheet in Nuke – NĂ­na Cohagen
  • Keying Greenscreens in Nuke – Chris Glick
  • Your First Day in Nuke Studio – Laura Hawk
  • Integrating 3D Titles into Footage in NukeX – Laura Hawk
  • Getting Started with Motion Graphics for Nuke – Florian Girardot
  • Digital Makeup in Nuke – Alexander Eriksson
  • Quick Start to Nuke: Volume 1 – Laura Hawk
  • Quick Start to Nuke: Volume 2 – Laura Hawk
  • Quick Start to Nuke: Volume 3 – Laura Hawk
  • Multi-Channel Compositing in Nuke – Laura Hawk
  • Getting Started with the RotoPaint Node in Nuke – Laura Hawk
  • Introduction to Channels in Nuke – Laura Hawk
  • Getting Started with Nuke – Laura Hawk
  • Deep Compositing in Nuke – Tony D’Agostino
  • Intermediate to Advanced AOV Manipulation Techniques in Nuke – Julius Ihle
  • Nuke Rendering – Florian Girardot
  • Photo-manipulation and Clean Plating Fundamentals for Matte Painting – Brian Lee
  • Creating a Live Action Composite from Various Elements in Nuke – Sean Amlaner
  • Compositing a Live-action Matte Painting in Nuke and Photoshop – Sean Amlaner
  • Introduction to 3D in Nuke 10 – Florian Girardot
  • Live-action Matte Painting and Compositing in Nuke – Sean Amlaner
  • Clean Plating for Feature Films Using the Nuke to Mari Bridge – Doug Hogan
  • Relighting Live Action Footage in Nuke – Pranjal Choudhary
  • Python: Getting Started – Bo Milanovich
  • Developing Python Tools in Nuke – Simon Jokuschies
  • Git: The Big Picture – Paolo Perrotta
  • Getting Started with Git – Aaron Stewart
  • How Git Works – Paolo Perrotta
  • Working with Git Branches – Craig Golightly
  • Mastering Git – Paolo Perrotta
  • Advanced Git Techniques – David Tucker
  • Git Administration – David Tucker
  • GitHub: Getting Started – Gill Cleeran
  • GitHub Pull Requests from Start to Finish – Lisa Walkosz-Migliacio
  • Supercharging Your GitHub Workflow – Aaron Stewart
  • Getting Started with GitHub Actions – Aaron Stewart
  • Building Custom GitHub Actions – Enricio Campidoglio
  • Open Source your GitHub Project – Piotr Gaczkowski
  • Getting Started with GitHub Desktop – Stefan Roman
  • Adopting an InnerSource Culture with GitHub – Aaron Stewart
  • Contributing to an Open Source Project on GitHub – Kamran Ayub

Courses taken on Concept Art, Digital Sculpting, Hard Surface/Character Modeling, 3D Character Design, Environment Design, Sci-fi Costume Design, UV Mapping, Retopology, Relighting, Texturing, Rigging, Animation, Rendering, Storyboarding, Matte Painting, Compositing, MEL/Python Scripting, Git and GitHub.

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