Online Courses
- Introduction to ZBrush 4R7 – Madeleine Scott-Spencer
- Introduction to ZBrush 4R8 – Madeleine Scott-Spencer
- Sculpting Clothing – Richard Smith
- Digital Sculpting and Anatomy – Zack Petroc
- Creating Hyper Realistic Characters in ZBrush – Hossein Diba
- Sketching with Digital Clay: A Monster Head – Jeff Mcateer
- Sculpting A Rock Face (with Alphas) – Vibol Moeung
- Character Modeling for Production – Krystal Sae Eua
- Realistic Skin with ZBrush and Keyshot – Dominic Qwek
- Sculpting a Dragon with ZBrush – Maarten Verhoeven
- Designing with Digital Clay – Cesar Dacol Jr.
- Detailing Characters: ZBrush Alpha Library – Aaron Sims
- Sculpting Wrinkles in ZBrush – Cesar Dacol Jr.
- Sci-Fi Costume Design in ZBrush – Luca Nemolato
- Anatomy Workshop Volume 1 – Charles Hu
- Anatomy Workshop Volume 2 – Charles Hu
- Anatomy Workshop Volume 3 – Charles Hu
- Anatomy Workshop Volume 4 – Charles Hu
- Anatomy Workshop Volume 5 – Charles Hu
- Anatomy Workshop Volume 6 – Charles Hu
- Anatomy Workshop Volume 7 – Charles Hu
- Introduction to Maya 2017 – Eric Keller
- Pre-Visualization for Film – Jason Michael Hall
- Introduction to Character Modeling – Mark Dedecker
- Creating Key Art Illustration for Film and Games – Alex Nice
- Introduction to Modo – Gennaro Esposito
- Texturing Environments with Mari – Jessica Canter
- Substance Designer – Rogelio Olguin
- Introduction to Substance Painter – Christophe Desse
- Introduction to Substance Painter 2018 – Christophe Desse
- Vehicle Texturing In Substance Painter: From Clean To Mean – James Schauf
- Demystifying Substance Designer – Christophe Desse
- Hyper-realistic Insect Design – Eric Keller
- Cloth modeling pipeline with Marvelous Designer – Paul Liaw
- 3D Creature Design – Luis Carrasco
- 3D Character Design – Josh Herman
- 3D Character Design Vol. 1 – Scott Patton
- 3D Character Design Vol. 2 – Scott Patton
- Environment Creation for Film and Cinematics – Olivier Dubard
- Creating an Epic Matte Painting Shot – Igor Staritsin
- Advanced 3D Matte Painting Techniques – Garrett Fry
Courses taken on Fundamentals, Digital Sculpting, Modeling, Concept Art, Retopology, UV Mapping, Texturing, Rendering, Figurative Human Anatomy, 3D Character Design, Environment Design, Sci-fi Costume Design, Pre-Visualization for Film, Key Art Illustration and Matte Painting